Animal Crossing (2002)

Nintendo Entertainment Analysis & Development

Expanded game of Doubutsu no Mori+

Nintendo GameCube

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Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet. … Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet.

Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world. Experience the freedom to fish, decorate your house, go bug catching, garden, write letters, and even play original Nintendo NES games in this imaginative, and addictive game.
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Details

Developers
Nintendo Entertainment Analysis & Development
Publishers
Nintendo
Genres
Simulator
Themes
Fantasy, Kids, Sandbox
Franchises
Animal Crossing
Series
Animal Crossing
Also known as
Animal Crossing Population: Growing

Release dates

  • Sep 16, 2002 (North America) Nintendo GameCube
  • Oct 17, 2003 (Australia) Nintendo GameCube
  • Sep 24, 2004 (Europe) Nintendo GameCube

Related

Expanded games