Aggressive Inline (2002)
Nintendo GameCube, PlayStation 2, Xbox
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Sign up free Already a member? Sign inProgress through the career mode, where you must complete objectives (such as grind a certain object(s) to jump over large gaps and gain points) to open up further arenas, which there are 7 in all, and once your bored with them, you can make your own in the park editor. The game doesn't use a hard time limit but the so-called "juice meter": it fills up when performing stunts and if it gets empty, the level ends. During the game you level up your character in seven stats, e.g. speed and grinds. The game uses a "learning by doing" approach to this, meaning that the stat improves if you perform the associated actions often enough. There are also five hidden keys in each level which open up new areas within the level. Read more
Details
- Developers
- Z-Axis
- Publishers
- Acclaim Entertainment
- Genres
- Sport
- Themes
- Action
Release dates
- May 28, 2002 PlayStation 2
- Aug 04, 2002 (North America) Nintendo GameCube
- Aug 23, 2002 Xbox
- Sep 06, 2002 Nintendo GameCube
- Sep 06, 2002 (Europe) Nintendo GameCube
Related
Ports
- Aggressive Inline (Sep 2002) · GBA