10-Yard Fight (1983)

Irem

Arcade, MSX

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The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - … The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.

10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.
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Details

Developers
Irem
Publishers
Irem, Taito
Genres
Sport
Themes
Action, Non-fiction
Also known as
10 Yard Fight (Japanese title, romanization)

Release dates

  • Dec 1983 (Japan) Arcade
  • 1983 (Europe) Arcade
  • 1983 (North America) Arcade
  • 1983 (Japan) MSX

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